export chop channel problem

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Hi,
I am trying to export a chop channel to use it in a spare parameter. My chop channel is working without problem ( range 0-1)…but when I toggle the export flag I get a strange flickering effect ( the node alterenate ok/red….same thing for the curve in the motion view-> on/off flickering… 1 frame visible, 1 frame off…)

I have try to use the chop() expression instead but I am getting the same problem ( my null node flicks ).

Help is very welcome!.
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Do you have an example scene? I've been trying to isolate a very strange export bug issue so I can submit it. Maybe it's the same bug?
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Yes an example scene would be good. I wonder if it is a recursion issue?

You may want to look at the details view to see how the scene is evaluating.
There's at least one school like the old school!
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Tks guys it looks like it is solved …that was an infinite recursion problem.
I still have an update problem somwhere in my network I think, I must investigate. I will ask you if I can't find the problem.
I have not used the detail view very often…but it looks like I should.

BTW I can't wait for some new tuts from you guys!
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I can send you the asset (my first one ) if you want ( it was done for the elevator contest on the 3d buzz website )…But be ready, its not an elegant/clean solution…But what a great learning experience!
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Oh I meant the Performance Monitor and not the details view.

The Performance Monitor can be found in the Houdini main top menu Windows > Performance Monitor. It gives you a list of all the operators that have evaluated in order, the time they took to evaluate and more.
There's at least one school like the old school!
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