Hi guys!
This is mi first post here, and im new with Houdini; because I have a easy question:
How to emit particles from a image texture / map channel ??
Its easy, no?
but, I don´t know how.
thanks!
Particles from texture
8741 8 2- martindisenio
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- AlvinYap
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sorry, but, one more question:
This emitter system emits from the vertex, to do so i need to use a high res polygon mesh and with this the scene becomes increidibly heavy and difficult to work with.
Is it posible to use a channel of the texture, independently from the vertexs of the polygon mesh?
Please please pretty please help me out that i´m on fire.
Thanks in advance
This emitter system emits from the vertex, to do so i need to use a high res polygon mesh and with this the scene becomes increidibly heavy and difficult to work with.
Is it posible to use a channel of the texture, independently from the vertexs of the polygon mesh?
Please please pretty please help me out that i´m on fire.
Thanks in advance
- Allegro
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- martindisenio
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- symek
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martindisenio
thanks Allegro, but the trouble with the scatter SOP is that not copy the vertex color , and because that, I don´t make a group with the new points.
or , I don´t stand ´u how use the scatter SOP.
I doesn't but you can color it after . Another scenario is to transfer this attribute with AttributeTransfer SOP, or even using VOPs with Point cloud method.
Here we have the scene with scatterSOP put *before coloring. If it won't work for you, just let us know!
cheers,
Simon.
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