Particles from texture

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Hi guys!

This is mi first post here, and im new with Houdini; because I have a easy question:

How to emit particles from a image texture / map channel ??

Its easy, no?
but, I don´t know how.

thanks!
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See if this helps? I'm using the point expression to get the color from a COPs image map. I'd like to know if there's a way to use a low res poly to emit a high res image too!

Alvin

Attachments:
pictureEmission.hip (49.5 KB)

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thanks for reply AlvinYap,
but, there is not my question.

What I need Know is how emit particles from a specific chanel of a texture.
i.e.: if american flag is my texture, them the particles born only from a red bars and not in the other areas.
Right?

If somebody help my , realy thanks.
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Hi,

I used Alvin's hip file for my example. The only difference is using the Birth Probability parameters in the Source POP. I used $CR as the criteria.

Cheers!
steven

Attachments:
pictureemission_birth_probability.zip (17.2 KB)

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yea! something else.

thank you very much.
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sorry, but, one more question:

This emitter system emits from the vertex, to do so i need to use a high res polygon mesh and with this the scene becomes increidibly heavy and difficult to work with.

Is it posible to use a channel of the texture, independently from the vertexs of the polygon mesh?

Please please pretty please help me out that i´m on fire.

Thanks in advance
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you should be able to scatter (use the scatter sop) on the geometry and inherit the uv's. Should be more efficient than subdividing the geo
Stephen Tucker
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thanks Allegro, but the trouble with the scatter SOP is that not copy the vertex color , and because that, I don´t make a group with the new points.

or , I don´t stand ´u how use the scatter SOP.
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martindisenio
thanks Allegro, but the trouble with the scatter SOP is that not copy the vertex color , and because that, I don´t make a group with the new points.
or , I don´t stand ´u how use the scatter SOP.

I doesn't but you can color it after . Another scenario is to transfer this attribute with AttributeTransfer SOP, or even using VOPs with Point cloud method.

Here we have the scene with scatterSOP put *before coloring. If it won't work for you, just let us know!


cheers,
Simon.

Attachments:
pictureemission_birth_probability_colorscattered.zip (17.3 KB)

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