I just imported a model I created, UV mapped and textured in blender. Blender's FBX exporter is doing a great job since all of the geometry and material info is transfered to Houdini 1:1.

However, if I add a light, set up a camera and create a mantra render node I don't see any of these textures in the render (everything shows up textured in white, only materials without bitmaps show up with the colors assigned in blender).

Am I bound to replace all of the materials I created in blender and use only Houdini shaders? Or is there a “quick and dirty” way to get Houdini to read these materials and use their bitmaps?
many thanks for any ideas and guidance on this regard.
Regards,
Alvaro
ps. I encourage everyone to try blender's fbx exporter!
