DOP:FracturedObject:Computed Pivot is wrong at the beginning

   2084   0   0
User Avatar
Member
575 posts
Joined: Nov. 2005
Offline
I have a fractured object that should fall apart. i set some initial positional and rotational values on the parts and discovered that the rotational velocity that is applied initialy assumes a wrong center (0,0,0). it seems that at the beginning the center is not calculated correct. how can this be solved

Martin
  • Quick Links