Normal based scaling

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Hi everybody,

I'm looking for a way to scale through normals, like inflating or deflating my object, something like a smooth shift in Lightwave


Thanks in advance,

Julien
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Hey

Try this

Create a VEX Geometry operator in VOPS:

create:

Global Variable
Normalize
Displacement
Parameter (float)

Pipe global1/P -> displacement1/P
global1/N -> normailze1/vec -> displacement1/nN
param -> amount
dispP -> output1/P
dispN -> output1/N

save your OTL and enjoy

Hope this is what you're looking for

cheers
tallkien
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working perfectly !

thanks tallkien !
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