Normal based scaling
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- Undertaker
- Member

- 113 posts
- Joined: July 2005
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Hi everybody,
I'm looking for a way to scale through normals, like inflating or deflating my object, something like a smooth shift in Lightwave

Thanks in advance,
Julien
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- tallkien
- Member

- 225 posts
- Joined: July 2005
- Offline
Hey
Try this
Create a VEX Geometry operator in VOPS:
create:
Global Variable
Normalize
Displacement
Parameter (float)
Pipe global1/P -> displacement1/P
global1/N -> normailze1/vec -> displacement1/nN
param -> amount
dispP -> output1/P
dispN -> output1/N
save your OTL and enjoy
Hope this is what you're looking for
cheers
tallkien
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- Undertaker
- Member

- 113 posts
- Joined: July 2005
- Offline
working perfectly !
thanks tallkien !