clicking the clock button and setting fps to 24 works, but it always stutters on some of the loops and then runs through real quick then it's ok again for a bit.
Is there a setting somewhere that makes mplay behave? Anyone else have problems with realtime playback?
win xp64
amd x2 4400
4gm ram
loading a 720p .jpg sequence of 96 frames.
mplay realtime playback stuttery
5790 5 2- Mike_RB
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- symek
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Mike_RB
clicking the clock button and setting fps to 24 works, but it always stutters on some of the loops and then runs through real quick then it's ok again for a bit.
Is there a setting somewhere that makes mplay behave? Anyone else have problems with realtime playback?
win xp64
amd x2 4400
4gm ram
loading a 720p .jpg sequence of 96 frames.
Have you tried to manage your OGL settings in Display options for Mplay (“d” on mplay viewer")? Mplay is extremely sensitive for OpenGL issues (like whole Houdini I'm a afraid) since it accelerates 16bit floats and color corrections. Change these setting in a number of way and see what happens.
There were some changes in recent builds and Mplay perfrorms on my system very well, even HD frames in 16bit floats doesn't make it trouble.
(Quadro FX3500, Ubuntu x64)
- malexander
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If you have realtime enabled, it will drop frames if it's loading them from disk too slowly. This results in some frames that are cached and others that were missed on the first run through. On the second run, when it hits a frame that hasn't been displayed yet, it stutters when it loads if off disk. You can either play through once without realtime on to cache everything, or select Image->Cache All from the main menu.
- Mike_RB
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- malexander
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No, there's not. What I do is set the FPS, toggle realtime off, see if it's running faster or slower with it off, adjust the FPS, toggle realtime on again & so on until I get a decent match in the rate with the realtime toggle on and off. That'll tell you roughly how fast it's running. It sounds tedious, but it actually takes very little time to do
- Mike_RB
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