Using Alternate Dicing Camera ? (prman)

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I want to use an alternate camera for dicing to get around a nasty overlap between some displaced geo and the camera-plane.

I'm trying to make sense of using the ‘ri_referencecamera’ rendering parameter, but cannot work out how to associate this with an actual camera from my scene…

I'm proper confused…


:shock:
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I got some feedback from sidefx - apparently this is a job for soho and some python scripting…

Think I'm gonna wait until this addressed proper in a future release and switch back to using maya&liquid (boo!)
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