Translucent VEX node?

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According to the docs there is supposed to be a “Translucent” vex node, but it doesn't appear to be available. Has this been removed, and if so, is there another way to control transmission values?

(I'm trying to put together a simple sprite decal shader that doesn't render as additive, and transmission or maybe refracted transparency seems to be what I'm looking for.)

Thanks,
~Mike D.
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maybe it's referring to the translucent material?
Stephen Tucker
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Here's the link in the Docs:

http://www.sidefx.com/docs/houdini9.5/nodes/vop/translucent [sidefx.com]

I don't think it's referring to a translucent material.
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Yes, I couldn't find it either. I hoped to use it for a geometry fog shader. Does anybody know how to access it?
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The Translucent node has been deprecated and has been replaced by the Glass node instead. A new bug (ID# 36667) has been created to remove or modify it's documentation file to avoid further confusion.
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Okay thanks!!
A computer is almost human - except that it does not blame its mistakes on another computer.
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