According to the docs there is supposed to be a “Translucent” vex node, but it doesn't appear to be available. Has this been removed, and if so, is there another way to control transmission values?
(I'm trying to put together a simple sprite decal shader that doesn't render as additive, and transmission or maybe refracted transparency seems to be what I'm looking for.)
Thanks,
~Mike D.
Translucent VEX node?
5540 5 3- frogspasm_deux
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- Allegro
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Here's the link in the Docs:
http://www.sidefx.com/docs/houdini9.5/nodes/vop/translucent [sidefx.com]
I don't think it's referring to a translucent material.
http://www.sidefx.com/docs/houdini9.5/nodes/vop/translucent [sidefx.com]
I don't think it's referring to a translucent material.
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