memory allocation... possibily not enought memory... bug.

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wasnt this fixed or not present after release 5.5?…

I still have that problem when playing particles for a while.. or playing with compositing nodes to deform my geometry…

anyone with same problem?
JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
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I still have that problem when playing particles for a while.

Haven't had that problem. OS? Memory? Houdini version?

or playing with compositing nodes to deform my geometry.

Huh?
Anyway - compositing can get memory hungry very quickly. Memory management in COPs still needs work IMHO. It doesn't *leak* - it just doesn't manage it as nicely as it should - swaps out too frequently.

Cheers,

J.C.
John Coldrick
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Houdini last build (114)
OS XP…
and 1 Gb Ram…
is not really a RAM problem cause i dont even allocate half of the ram i have.. and i'm talking about a really small scene (just one source.. 200 particles.. and two obstacles)..


from the techimage pinshead PDF tutorial (the BEST tutorial ever found on the net.. EVER!! i wish there where more tutorials so well made around :]) :


9.2 BUG
At the time of writing, the Houdini Apprentice edition distributed on CD
contained a bug that caused a memory leak when using the pic() functions to
reference the new COPv2 compositing networks. You will notice if your
distribution suffers from this bug if the available memory on your system
decreases rapidly in proportion to the amount of times the pic() function is
cooked e.g. Playing through the scene while viewing the displaced geometry
grid.
The best approach is to upgrade your Houdini installation to a distribution that
no longer contains this bug. Check the Side Effects web site
(http://www.sidefx.com/ [sidefx.com] ), or it’s mirrors, to see if a download is available to
you.
Alternatively, the memory leak does not occur using the older style Houdini compositing networks. These don’t show up inside Houdini by default. You need to set the environment variable HOUDINI_COPTOPMAT to 1. You can then access the old style Houdini compositing network and build the samenetworks. You are on your own, however, in implanting the compositing side of this tutorial. The reference to the old style compositing network is /comp/….
Rather than /img/….



end of pasted text






now… this happens here also on playing plarticles … for a while of time…

its like a … overload (fake cause it isnt at real) instead of refreshing the cache each play restart…


hope this helps on explaing my prob :]
JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
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