I am looking for any tips at all to speed up rendering of particles. I am currently rendering my particles as points, with no shadows, and sampling of 1 X 1. The sim/cook time is not an issue here - just the rendering. Since I am pretty new to Houdini, I'm not sure what other factors come into play. I should also mention that all my particles have pretty low opacity - about 5%.
I am getting pretty reasonable times - just looking for any other optimizations I can make to speed it up.