Hi,
This is my first post on the Houdini forums. I've been steadily learning H9 since the Apprentice version was released, and find Houdini's procedural approach to, well, *everything* a real breath of fresh air (compared to 3ds max and maya, which constitute my experience of 3d animation software to date). I've bought both books on the subject (Magic of Houdini and Houdini On The Spot) and have followed practically all of the tutorials at SideFX and odForce. (I even attended the H9.5 launch event in London last year). There are, however, some things I'm still finding difficult, so I thought I'd start without something that (I believe) should be trivial - but I have yet to figure it out. So here goes:
How would I go about taking the primitive normals from a polygonal mesh and convert these into points with matching normals? Essentially I want to place a point at the geometric centre of each primitive that has a normal aligned in the direction of the primitive normal. Sounds easy, huh? Solution has thus far evaded me.
Any thoughts?
YBM
Converting primitive normals to points with matching normals
4151 6 0- YoBeardMaestro
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Well, yes, that seems to work, but it doesn't seem very elegant - there surely must be a simpler way to achieve this. Afterall, the viewport can display primitive normals if necessary, and I doubt that it is internally processing the points in the manner you suggest. Although I can't think of a better solution, so thanks for suggesting this one. I'll use it for the time being.
YBM
YBM
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