I am doing a sound driven animation using 2 groups of tubes moving in unison with a piece of music.
I have managed to get them moving to the beat of the song, both groups moving at different intervals and then coming together to move together however now I am trying to get the individual objects in the groups to move and create a ripple effect; make one object follow the object next to it, lagging a little.
I have tried to do this with a lag node in the chops network however I dont know how to get it to apply to the individual objects. I understand there could be an expression that could help or perhaps maybe including a channel editor in my geometry but Im seriously lost and would appreciate some help.
Thank you!