Hi guys, just came across a problem when I was fusing two polygonal object together, the edges have the same number of points, but when I try to fuse them, the polygons next to the fused edge seem to show that their normals have been flipped, part of the polygons are blackened. Same thing when the subdivide OP is applied. I;ve tried various methods, using Polystitch, using Join etc, and I can seem to get a clean seam.
I was thinking that it could have been something to do with the vertex numbering when the fuse OP is working on the two edges.
Any suggestions to resolve this?