I'm trying to create a realtime puppeteering setup. I'm doing some very basic tests and running into a problem. I have a Master control object that gets moved around in realtime using the mouse device, a record node and an export node inside a Chop Network. I'm attaching target objects to the Master control object using a BlendPose node. Every time I toggle the export
flag on the Export node in my CHop net to have the mouse control the Master, I lose the relationship between Master and Targets. It's as if the BlendPose node is being bypassed. Any ideas? …or is this something that Houdini is not going to do very well (I'm trying to replace Motionbuilder, which is what I'm using now)
Attached is a very simple scene using two cubes to illustrate the point.
(move the master cube in a positive x direction to see the effect)
Thanks,
Jeff
Puppet Setup
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I'm not sure what the problem is then. Perhaps try downloading 10.0.249.5. I tried 10.0.249.5 on Win32 and it opened without problems too. In any case, you can just put down and Object CHOP yourself. On the Channel tab, set Channel Range to Current Frame. On the Object tab, set Target Object to /obj/Master and Compute to Position and Rotation. Now connect it to the first input of your BlendPose CHOP.
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