PyroFX Tests + Video
11932 16 0- nzabala
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Hi, I would like to share these tests i've done. Its an upres simulation of 250 voxel divisions. Also im attaching a worksheet with all the parameters used in each test. i hope you find this useful
Test1
Test2
Test3
Test4
Test5
Test6
Test7
Test8
Test9
Test10
Test11
Test12
Test13
Test14
Test15
Test16
Test17
Test18
Test19
Test20
Video
http://www.youtube.com/watch?v=5ckJO8xWgzk [youtube.com]
Test1
Test2
Test3
Test4
Test5
Test6
Test7
Test8
Test9
Test10
Test11
Test12
Test13
Test14
Test15
Test16
Test17
Test18
Test19
Test20
Video
http://www.youtube.com/watch?v=5ckJO8xWgzk [youtube.com]
NicoZ
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- smaugthewyrm
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- fux00rdb00nsh!t
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- pelos
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- cklosters
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really like the inferface idea. Works better with a seperate camera linked to a specific scene pane!
Would be interesting to see it as a python script, triggering it from a node on the pyro solver or an independent dop, in a seperate window for example. But not really necessary at this point
Would be interesting to see it as a python script, triggering it from a node on the pyro solver or an independent dop, in a seperate window for example. But not really necessary at this point
Senior Technical Artist Guerrilla Games
- Trippul_G
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- Trippul_G
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Hmm…I must be missing something here. I managed to open the spreadsheet, but I don't understand what those settings are referring to. They don't seem to coincide with the settings contained within any of my pyro or pyrosolver nodes…?
*edit* Ahh…I see now. I was using the Billowy Smoke preset, instead of the Flames preset. I guess the only real difference is the shader that's applied…interesting…
*edit* Ahh…I see now. I was using the Billowy Smoke preset, instead of the Flames preset. I guess the only real difference is the shader that's applied…interesting…
- itriix
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