how can houdini judge the corner of the polyline

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hi everyone
Here is a simple question.

can houdini judge the coner points and seperate the polyline into different lines,I just want it to be procedurly.

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here is the attached file. :?

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I don't suppose a 2nd carve sop is what you are looking for? Using first U to locate the corner and keeping both inside and outside.

I would perhaps be nice if you could identify a specific point on the curve and turn on Breakpoints for that location.
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hi probbins
thanks a lot for your reply! I just think about the same thing.
The problem is clear now. How can I find the corner point by houdini:it is really confusing me a lot.
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Use the poly extrude SOP

Find the normal that is not pointed in the same direction as the primitive normal.

Should be good to go!

cheers,
-j
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jacob clark,thanks very much for your reply.

I will try it soon. :wink:
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here is what I get now. The question is more and more approaching its goal. I can find the primtive normal and the point normal. But there is still some problems that I do not know how to put the point normal and the primtive normal together to compare. Hope some nice guy HELPS! :shock:

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here is the hip file

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could you remove inline points using the facet sop and then the end points the one left is the corner…..
Edited by - May 10, 2009 05:16:45
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Thanks very much for you reply, Simon.

I take you method and work it out. It seems to be a good solution for the problem.

It is a part of a much bigger project, and there are still some problems.

Thanks for all the help you offer!
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