with an imported obj file, i am unable to collide anything.
after making the imported obj a static body, it doesn't even show collision geometry in the autodopnet.
is there a setting i am missing? or is this just a format limitation…
.obj particle collisions
6752 7 2- smaugthewyrm
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- brianBurke
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Hi smaug. once in Houdini it doesn't matter where geometry came from so the problem for sure isn't the OBJ format, but perhaps the geometry itself is messed up?
I'd take a look a this ->
http://forums.odforce.net/index.php?showtopic=8991 [forums.odforce.net]
Good luck dude.
I'd take a look a this ->
http://forums.odforce.net/index.php?showtopic=8991 [forums.odforce.net]
Good luck dude.
- smaugthewyrm
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- xtimmyx
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- smaugthewyrm
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- probbins
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Dops prefers volumes of some kind, even rbd. For rbd collisions dops generates an sdf volume.
Flat planes, not having volume, makes it very hard to generate an sdf.
The terrain object shelf tool simply does an extrusion on a flat plane, to make a volume, and hides the results. There's a toggle in the Terrain object dop “Display Extrusion” so you can see what it did.
Flat planes, not having volume, makes it very hard to generate an sdf.
The terrain object shelf tool simply does an extrusion on a flat plane, to make a volume, and hides the results. There's a toggle in the Terrain object dop “Display Extrusion” so you can see what it did.
“gravity is not a force, it is a boundary layer”
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“everything is coincident”
“Love; the state of suspended anticipation.”
- pelos
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- pelos
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