Orient along curve - Sweep SOP style

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I want to instance primitives and orient them along a curve. Since I need control over each instance, I have to use Copy SOP instead of Sweep SOP. However, once instanced, the primitives are not centered on the curve (depending on how far away a curve's CV is from the curve). So how do I make sure the instances are centered on the curve? - just like the Sweep SOP does it.
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Since the copy sop copies to points, it makes sense that the circle would be copied to the CVs. To fix this, convert your NURBS curve into a poly using the Convert SOP. That'll do it!
Francisco Rodriguez
Effects Animator | Walt Disney Animation Studios
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thanks a lot.
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