Dear Readers:
I am having problems with EPS curves exported as version 3 EPS from Illustrator CS4. I'm not sure why but Houdini 9.1 won't read them anymore–I get a Red Error display in the File SOP. Houdini 10 reads them but it does not read all of the curves.
Of a possible 16 curves to be read into the File SOP, only 10 made it through.
I used a workaround and ended up importing a DXF file which I got from another package's exporter, but this is a hasty and absurd solution.
Why isn't Houdini reading the files properly anymore?
Thanks in advance for any help on this issue.
Sincerely,
markerline
Houdini and Illustrator curves
23274 9 3- markerline
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- digitallysane
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- rmagee
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how about using a .ai file? You just need to make sure that compression is turned off and you don't output a PDF and you should be able to get your geometry into Houdini. I usually use Illustrator CS3 format.
If this doesn't work then post your .ai file here and we will test it out.
Robert
PS - remember that the geometry comes in really big into Houdini. Press “spacebar - a” to show zoom out and see the geometry.
If this doesn't work then post your .ai file here and we will test it out.
Robert
PS - remember that the geometry comes in really big into Houdini. Press “spacebar - a” to show zoom out and see the geometry.
Robert Magee
Senior Product Marketing Manager
SideFX
Senior Product Marketing Manager
SideFX
- digitallysane
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The problem with the paths that I mentioned exists no matter the format (.ai or .eps) and settings.
You can try in the same file, have a simple curve (let's say a circle), duplicate it and on the duplicate apply a thick stroke then use “Outline stroke” to generate a path from that. The initial circle will import, while the geometry generated by the outline path process will not.
Dragos
You can try in the same file, have a simple curve (let's say a circle), duplicate it and on the duplicate apply a thick stroke then use “Outline stroke” to generate a path from that. The initial circle will import, while the geometry generated by the outline path process will not.
Dragos
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dragos,
just tried this out and worked fine.. cs3, 50 pt stroke, duplicate, outline stroke, save as cs3, no compression, no pdf.. imported just fine.. space+a in H just as Robert suggested (or middle mouse on node to see info).. Possibly, the outline stroke is causing issues due to generating a compound path in Illustrator? It's still working fine here, but you could try releasing it in to two separate paths and doing some cleanup on any unneeded anchor points..
cheers,
dq
just tried this out and worked fine.. cs3, 50 pt stroke, duplicate, outline stroke, save as cs3, no compression, no pdf.. imported just fine.. space+a in H just as Robert suggested (or middle mouse on node to see info).. Possibly, the outline stroke is causing issues due to generating a compound path in Illustrator? It's still working fine here, but you could try releasing it in to two separate paths and doing some cleanup on any unneeded anchor points..
cheers,
dq
Dave Quirus
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- markerline
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Dear digitallysane:
I tried the method with the circles. Both circles imported without problem. The second circle was actually a set of circles, one inside the other since I had done “Expand . . . ”>“Stroke” on it in Illustrator. Not sure what the problem is. I think it's because the paths that I had originally were not closed paths. But that is a sincere let-down on the part of Houdini because not all the paths you create will want to be done natively in Houdini. Sometimes it's easier to create paths in Illustrator and import them (i.e. lettering).
-markerline
I tried the method with the circles. Both circles imported without problem. The second circle was actually a set of circles, one inside the other since I had done “Expand . . . ”>“Stroke” on it in Illustrator. Not sure what the problem is. I think it's because the paths that I had originally were not closed paths. But that is a sincere let-down on the part of Houdini because not all the paths you create will want to be done natively in Houdini. Sometimes it's easier to create paths in Illustrator and import them (i.e. lettering).
-markerline
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I don't have acces to Houdini 10 and Illustrator until late evening, but I attach a file which here (houdini 9.5.377 on linux 64 bit) doesn't import correctly.
The file contains the outlines of a 7 and a 5. The 7 shows in Houdini, the 5 (which was obtained by doing either some Outline stroke or Offset operation, I can't remember exactly) does not. The file imports fine in Maya & Photoshop CS2.
Dragos
The file contains the outlines of a 7 and a 5. The 7 shows in Houdini, the 5 (which was obtained by doing either some Outline stroke or Offset operation, I can't remember exactly) does not. The file imports fine in Maya & Photoshop CS2.
Dragos
- markerline
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- digitallysane
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The 7 was obtained by simply converting text to outlines. On the 5 however, after the conversion, I applied either an Offset path command (http://help.adobe.com/en_US/Illustrator/14.0/WS714a382cdf7d304e7e07d0100196cbc5f-62baa.html) [help.adobe.com] or an Outline stroke (http://help.adobe.com/en_US/Illustrator/14.0/WS714a382cdf7d304e7e07d0100196cbc5f-6508a.html) [help.adobe.com] – as I said, I can't exactly remeber which.
Basically it seems that the math in those functions creates some beziers which are not understood by Houdini.
Dragos
Basically it seems that the math in those functions creates some beziers which are not understood by Houdini.
Dragos
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