A puzzled question about DOP

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in a Dop network.
I placed one RBDobject node and a smoke node.but i can't make the RBDoject with customized animation interact with the smoke .

how to realize this effect?

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meigaoding.hip (430.3 KB)

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Hy,

U need to make the moving object a Static object so it interacts. and use the option “use deforming geometry” in the static object node in DOP. And keep the merge relation to “Collide - Mutual” Moreover the file u posted has just a smoke container - no source to emit smoke. Create a “Source from object” anything like a sphere inside ur container.

i have done the same and posting the file for your reference

Correct me houdini ppl if im wrong here! im also learning houdini.

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smoke_interaction.hipnc (498.3 KB)

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but

Attachments:
smoke_interaction.hipnc (873.0 KB)

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dyzh_3d
but

Hey this time u kept the buoyancy force to zero. but the smoke volume need some information of the motion velocity to interact. Go to Fields>>Collisions of the Smoke solver and tick “Use point velocities for collision”. This way smoke will try to react with the nearest point that comes in contact.

Cheers

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smoke_interaction_02.hipnc (871.1 KB)

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Good job! thanks.
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