hi.
i have a problem for rendering volume in houdini.
in viewport everything is currect, but in render i have a other.
http://imagesharing.com/storage/image.php?path=090811653561405.jpg [imagesharing.com]
http://imagesharing.com/storage/image.php?path=090811656081485.jpg [imagesharing.com]
i use billowy_smoke and basic_smoke, but results are same this.
i attach scene file, maybe help to find problem.
please help me to solve this problem, thanx.
volume render problem
3096 2 0- Mohsen_Tabasi
- Member
- 53 posts
- Joined: June 2009
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- eetu
- Member
- 606 posts
- Joined: May 2007
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Hello!
There is a problem with the Billowy Smoke shader in your scene.
The inputs to Illuminance Loop VOP are wired in the wrong order,
so the shader doesn't compile and the teapot is rendered with the
fallback default shader.
If you haven't been editing the shader yourself, then I guess your
Houdini build has a bug in that material. I have builds 10.0.257
and 10.0.365 (current daily build) installed, and the material is
fine in both.
So, download the current daily build and re-instantiate a Billowy
Smoke material from the gallery and you should be good to go!
eetu.
There is a problem with the Billowy Smoke shader in your scene.
The inputs to Illuminance Loop VOP are wired in the wrong order,
so the shader doesn't compile and the teapot is rendered with the
fallback default shader.
If you haven't been editing the shader yourself, then I guess your
Houdini build has a bug in that material. I have builds 10.0.257
and 10.0.365 (current daily build) installed, and the material is
fine in both.
So, download the current daily build and re-instantiate a Billowy
Smoke material from the gallery and you should be good to go!
eetu.
- Mohsen_Tabasi
- Member
- 53 posts
- Joined: June 2009
- Offline
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