Hi,
is it possible to time offset File (mostly important in the import process) Nodes (DOPs, SOPs,…)?
This could come in VERY handy if u want to reuse the same simulation twice slighlty alternated in SOPs suring e.g. the meshing process in order to fake two different sims without the need of expensive resimming.
One way of course would be by copying and batch-renaming the files, but this seems a bit hidious.
cheers for your help
rodpacker
How to time-offset Filenodes (read)?
13738 8 4- rodpacker
- Member
- 35 posts
- Joined: Dec. 2008
- Offline
- tjeeds
- Member
- 339 posts
- Joined: Aug. 2007
- Offline
Yep, if you don't have padded frames you can just use the backticks to insert an expression in your filename, so to offset it by 10 frames would look like this:
file.`$F+10`.bgeo
However, if you do have padded frame numbers you need to use the padzero function:
file.$F4.bgeo
would become
file`padzero(4, $F+10)`.bgeo
file.`$F+10`.bgeo
However, if you do have padded frame numbers you need to use the padzero function:
file.$F4.bgeo
would become
file`padzero(4, $F+10)`.bgeo
Jesse Erickson
Fx Animator
WDAS
Fx Animator
WDAS
- mrbag
- Member
- 21 posts
- Joined: July 2005
- Offline
- rodpacker
- Member
- 35 posts
- Joined: Dec. 2008
- Offline
tjeeds
Yep, if you don't have padded frames you can just use the backticks to insert an expression in your filename, so to offset it by 10 frames would look like this:
file.`$F+10`.bgeo
However, if you do have padded frame numbers you need to use the padzero function:
file.$F4.bgeo
would become
file`padzero(4, $F+10)`.bgeo
PERFECT!!!! THANX!!!! I did try this route but it didn't even come to my mind to use the backticks not even to think of padzero
this serves exactly what I need!
thanks a lot
rodpacker
- rodpacker
- Member
- 35 posts
- Joined: Dec. 2008
- Offline
mrbag
Check out the SOPs with “time” in the name. Timeshift and Timewarp can be quite handy for this kind of thing.
mrBag,
SWEET!!! Thanks for pointing me to these ones - very helpful for the matrix style effects I gotta do next - especially the timewarp function looks great !!!
It also gets rid of the nasty frameblending artifacts that post usually ends up with after other retiming and I'll b able to retime fluid sims with ease - YEAH!!!
cheers
rodpacker
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
- mrbag
- Member
- 21 posts
- Joined: July 2005
- Offline
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
- rodpacker
- Member
- 35 posts
- Joined: Dec. 2008
- Offline
-
- Quick Links