Glass attenuation, doesn't work in PBR

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Hi,
i'm trying to make some marbles.
But i noticed that if i switch to PBR my attenuation density and color doesn't work, and the glass shader always seems to be full transparent.
Is it a bug?
Do exist a walkaround?

Thanks in advance

Attachments:
attenuation.hip (444.2 KB)

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this might help
http://forums.odforce.net/index.php?/topic/7939-pbr-attenuation-in-glass-hack/page__hl__attenuation__fromsearch__1 [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
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thanks tamte.
i'm checking it.
But i noticed that it seems extremly slow.
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