Hi, I was watching a tutorial about blowing an image with particles.
Everything was ok but when I wanted to create particles, which inhgerit color from an image the simulation was reaaaallly very slow, this is:
I've:
1) created a grid,
2) pressed createParticles->Source from Geometry
3) loaded an image (standard imaghe with buterfly
4) in particle emitaer I've addded point node and assigned color with Hscript:
pic(“/img/img1/butterflyF_pic”,$BBX,$BBZ,D_CR) and so on…
5) birth rate is set to 100
AND when i hit play the animation runs about …. few seconds for a frame on my dual xenon 3,2 GHZ, so something has to be wrong, when on the tutorial particles are showingup much faster with birth rate about 2000.
I've attached the sample file below.
I hope somebody can fix it Thank you
slow color transfering to particles
4773 3 4- danilo2
- Member
- 277 posts
- Joined: July 2006
- Offline
- Allegro
- Member
- 696 posts
- Joined: March 2006
- Offline
- mrbag
- Member
- 21 posts
- Joined: July 2005
- Offline
Check out this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15406&highlight=vex+sop+example [sidefx.com]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15406&highlight=vex+sop+example [sidefx.com]
Nathan Ortiz
CG Supervisor, Framestore Melbourne
CG Supervisor, Framestore Melbourne
- Lyonz
- Member
- 114 posts
- Joined: Oct. 2009
- Offline
mrbag
Check out this thread:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=15406&highlight=vex+sop+example [sidefx.com]
I have read the thread above and am lost why Houdini is so slow at colouring particles ? i have 4GB Ram but only ever uses 1.5GB ?? is there a setting to allow more memory to be used ?
-
- Quick Links