hi
i made a couple of glow balls and render them with pbr in mantra
but the final rendering image has lot of noise .how to improve it?
and why is there an black speckle under the balls?
how to improve the rendering quality with pbr?
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Hello all!
According to Peter Bowmar PBR tutorials, Houdini 10 allows you to control the quality of the render through the min and max ray samples oppose to the Pixel Samples. I understand traditionally Micropolygon PBR we needed to mulltiply the Pixel samples to set the Max Ray samples.
Does anyone know how you determine Min and Max ray samples for Houdini 10 PBR?
You can download the scene files from here.
http://www.vimeo.com/6226046 [vimeo.com]
Thanks,
Frank
*NOTE: Peter Bowmar has rightly pointed out that from Houdini 10 you can set your Pixel Samples at a low value (say 3 x 3) and use Min and Max Ray Samples to increase quality for both micropoly PBR and ray-trace PBR. This is much faster than using Pixel Samples of say 10 x 10 as I do here in the video. The project file has been changed to relect this. *
According to Peter Bowmar PBR tutorials, Houdini 10 allows you to control the quality of the render through the min and max ray samples oppose to the Pixel Samples. I understand traditionally Micropolygon PBR we needed to mulltiply the Pixel samples to set the Max Ray samples.
Does anyone know how you determine Min and Max ray samples for Houdini 10 PBR?
You can download the scene files from here.
http://www.vimeo.com/6226046 [vimeo.com]
Thanks,
Frank
*NOTE: Peter Bowmar has rightly pointed out that from Houdini 10 you can set your Pixel Samples at a low value (say 3 x 3) and use Min and Max Ray Samples to increase quality for both micropoly PBR and ray-trace PBR. This is much faster than using Pixel Samples of say 10 x 10 as I do here in the video. The project file has been changed to relect this. *
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