Exporting Houdini Meshes

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I want to be able to support Houdini for my game engine and would like to write a custom export plugin. How would i go about accomplishing this?

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Why not just use Houdini's own Geometry Output capabilities?!? Make a “Geometry” ROP in the Outputs menu. You can bake out frames in almost every standard format.

Why bother writing something?

-Craig
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I agree with Craig; rather than getting totally involved with the HDK, I'd spit out some standard format like Wavefront OBJ and convert that to your game format as a standalone tool, perhaps. In that way you're far more flexible because you could accept geometry from ANY package.

(Unless you own the HDK already?)
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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i dont have the HDK and from what i've read it is quite expensive. however i have already written an exporter for maya and max, so i could just do as you suggested.
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