I want to be able to support Houdini for my game engine and would like to write a custom export plugin. How would i go about accomplishing this?
thanks
Exporting Houdini Meshes
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- jonnii
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- craiglhoffman
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- jason_iversen
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I agree with Craig; rather than getting totally involved with the HDK, I'd spit out some standard format like Wavefront OBJ and convert that to your game format as a standalone tool, perhaps. In that way you're far more flexible because you could accept geometry from ANY package.
(Unless you own the HDK already?)
(Unless you own the HDK already?)
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
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- jonnii
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