Chance the Eyes of the autorig for others.

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any one know how to change the eyes of the auto rig for the ones that i create?
i dive into the rig deform, and into the head Node,

where the eyes geometry are, (the ones with the prim attribute to make the black pupil, and instead i put a Object merge and select my own eyes,
but they get Very very small.
i am doing it wrong or is another way to change them?

Thanks
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OK! GOT IT!

i was working very bad on the animate rig.
NO NO NO,

to change the Eyes of the auto rig and use 1 of our own we need to go to the “deform Rig”. go to the head dive in, and inside there are 2 red nodes fetching the information of the animation rig.
and parent to those a node, if you go inside it lets change for the normal Eyes of the auto rig, import from the scene or import an external eye .

Very Cool.
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but still is changing the size of my eye and moving it from place,
if was just changing the size i could put a xform node to compensate but also move it from place .

Attachments:
Houdini_Eyes_Forum.jpg (50.1 KB)

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i got a work around .

From the scene or where you have your eyes

Dive into the > deform Rig > Head and just Copy and past the nodes you want.
then parent them with keep transform .

like this .

i guess this is the idea of having the fetch node there, but don't know why didn't pick up the eye like it is and change the size.

Attachments:
Houdini_Eyes_Forum.jpg (24.6 KB)

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