How do you use a preset shader I.E Gold with the Vex Layered surface?
As i want to use the Gold shader but put an alpha texture over the top?
Is it possible to do this?
I understand how to build up texture layers in this shader but not how to apply a different shader as the base.
Any help appreciated
Shaders
4968 4 0- Lyonz
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- Fabian
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Sorry I dont think you can do that. If you know xsi or max for example think of gold preset and the vex layered surface two as materials, you can't just blend these in the gui to the best of my knowledge. Also the vex layered surface is a shader built using compiler pre-processor stuff and not so easy to read and modify, also due to the nature of its implementation it is not made using vops where you could more easily paste stuff in.
Best to learn a bit of vops, with the texture, occlusion, lighting model, reflective, uvcoords, add, multiply and mix nodes you can do quite a lot without it getting too technical. Also if you dig into the existing preset shaders from the gallery you will find them very nicely organized and with a bit of looking you can find the place where you might want to mix something else of your own in. Good luck,
Fabian
Best to learn a bit of vops, with the texture, occlusion, lighting model, reflective, uvcoords, add, multiply and mix nodes you can do quite a lot without it getting too technical. Also if you dig into the existing preset shaders from the gallery you will find them very nicely organized and with a bit of looking you can find the place where you might want to mix something else of your own in. Good luck,
Fabian
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- jimc
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- jimc
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Lyonz
How do you use a preset shader I.E Gold with the Vex Layered surface?
As i want to use the Gold shader but put an alpha texture over the top?
Is it possible to do this?
I understand how to build up texture layers in this shader but not how to apply a different shader as the base.
Any help appreciated
There's no support at all for this. You might want to check this out:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=18353&highlight= [sidefx.com]
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