problem with uvs and wrapping a globe - seam

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im wrapping a uv map using polar coords onto a polygon mesh sphere, and im getting this seam which isn't present in the bitmap. i have ticked “fix boundary seams”. any ideas on how to fix this?

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globe.jpg (206.4 KB)

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Try to scale down your UVs a little so they don't reach exactly borders of your texture. Just a thought, after watching UV 101 from Gnomon.
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