problem with uvs and wrapping a globe - seam
2529 1 1- Andrew Graham
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im wrapping a uv map using polar coords onto a polygon mesh sphere, and im getting this seam which isn't present in the bitmap. i have ticked “fix boundary seams”. any ideas on how to fix this?
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Support Open Firehawk - An open source cloud rendering project for Houdini on Patreon.
This project's goal is to provide an open source framework for cloud computing for heavy FX based workflows and allows end users to pay the lowest possible price for cloud resources.
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