hi,guys
this question bas been puzzled me for a long time
i want to realize this affect in Pops
another question .how to use supressRule pop? could you show me an example?
thanks.
how to make particles fly to moving and deforming boject?
1930 1 1- flyingc
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- pinkwerks
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Off the top of my head, here are a few general approaches.
1) Siimulate the particles on reversed animation. Then play render in reverse. This is known as chi-ting.
2) Invisible surface to creep along that follows the shape of the deforming geo.
3) Assign partices goal positions on a surface. Using uv's (or other attributes) you could probably determine the surface point in space. Then you could blend the particle position & velocity in endless amounts of ways towards that goal.
1) Siimulate the particles on reversed animation. Then play render in reverse. This is known as chi-ting.
2) Invisible surface to creep along that follows the shape of the deforming geo.
3) Assign partices goal positions on a surface. Using uv's (or other attributes) you could probably determine the surface point in space. Then you could blend the particle position & velocity in endless amounts of ways towards that goal.
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