how to make particles fly to moving and deforming boject?

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hi,guys

this question bas been puzzled me for a long time
i want to realize this affect in Pops

another question .how to use supressRule pop? could you show me an example?

thanks.
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Off the top of my head, here are a few general approaches.

1) Siimulate the particles on reversed animation. Then play render in reverse. This is known as chi-ting.

2) Invisible surface to creep along that follows the shape of the deforming geo.

3) Assign partices goal positions on a surface. Using uv's (or other attributes) you could probably determine the surface point in space. Then you could blend the particle position & velocity in endless amounts of ways towards that goal.
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