How to emit particles on sub-frames
9103 9 2- LFX
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Hi, I need particles emitted from a moving source. I need them in a row and not as a bunch of points per frame. So is there a way to emit particles between frames. I've tried the for-each SOP, but even then the particles get only emitted on a frame. And pushing up the FPS wasn't a good idea either, because I got problems with the animation from 8001FPS on.
IMHO
Lorenz
Lorenz
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- circusmonkey
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There is only one thing left. The particles get emitted randomly, and not ordered. I know that's a normal behaviour, but I wonder if I can get rid of that.
I would be looking at the constant birth rate value in pops combined with the frame rate which is $FPS . Also read up on the differences between the birth methods.
rob
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- derrick
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That alone does nothing, but it was the solution for accurately placing the particles on position - my last problem.
Edit:
Just for the record. I found better solution for both, performance and accuracy. I transformed the particle source times in a for-each SOP, by reading out a channel, and merged the result for emitting.
Edit:
Just for the record. I found better solution for both, performance and accuracy. I transformed the particle source times in a for-each SOP, by reading out a channel, and merged the result for emitting.
IMHO
Lorenz
Lorenz
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