Getting UV coordinates on surface from world space position

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Is there a way to specify a world space coordinate, and return the UV coordinate on a surface at that point? Maya has a pointOnMeshInfo node that would return this info. I'm just not sure where to look in Houdini.

Thanks!
~Mike D.
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try the attribute transfereSOP. it transferes any attribute from one mesh onto another.
when Your first mesh is a ppoint You can use it to look up the uv coordinates closest to this point

Martin
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