i have object and environment sphere
i've added Refraction Mask property to my object and cleared it so i expect that nothing will refract in this object
then i put glass shader from material palette on it, set reflection, specular to 0 so the only thing i should get are refractions
and since refraction mask on the object is empty I expect black render
but the refractions of the environment sphere are visible in the object
only when i clear reflection mask field i get black render
can this be logically explained? are both refraction and reflection rays labeled as reflection? or am I missing something obvious?
one solution i can think of is custom VEX shader with object scope for refractions, but that's my last option
Does anybody here have experience with Refraction Mask?
H 10.0.608
How does the refraction mask work?
4764 2 0- tamte
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- tamte
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i tried it with plain grid
it doesn't wok
seems like reflection mask controls both (refl/refr)
i wanted to use it with PBR since i've read in journals that it supports reflection/light/shadow masks, but refraction mask behaves the same way
It seems, i have to stick with non-PBR renders and custom VEX shader
can anyone confirm that the reflection mask isn't working?
should I submit it as a bug?
it doesn't wok
seems like reflection mask controls both (refl/refr)
i wanted to use it with PBR since i've read in journals that it supports reflection/light/shadow masks, but refraction mask behaves the same way
It seems, i have to stick with non-PBR renders and custom VEX shader
can anyone confirm that the reflection mask isn't working?
should I submit it as a bug?
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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