In the Rman ROP, go to Specific tab, “Shadequality Factor”. Note that the value you enter in here is *not* the same as the number that goes into the rib - that's why the friendly popup selector. Punch out samples to see the inverse mapping…
I know that I can use the rmanshader sop to attach renderman shaders in Houdini. But how about renderman's displacement shaders? Is there any sop for renderman displacement?