Intersection / blast

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Hi,

I`ve got an other question

Let`s say I have got 2 groups of objects : Spheres A and Cubes B

How would you do something like : if one of Cube B intersects with one of Sphere A, delete the concerned intersected sphere .


cheers

Julien
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Cookie?
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i was going to say the same thing but i think he wants the whole spheres deleted (and only those which intersect)…

somehow, if you could link the group of the inside part of the sphere (the part that's intersecting) from the cookie with its connected edges of the spheres before the cookie… i dunno.. still thinking..
Dave Quirus
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my idea would be the following:
switch between the sphere ( let's say it's A )and a nullSOP
depending on if A and B intersect
->that is if ( A intersection B) is not Nothing,
->that is, for example if npoints(A intersection B) != 0

There may be many other solutions…
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Yeah let`s try something like that

thanks for the tip !
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