multiparm variables access from vex code

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Hi!

Lets concider I'm making gui for my shader manually - ond in parameters tab I'm making multiparm folders with name “folders”

when i create in my shader integer variable : int folders =0;
it gives me number of multiparm variables (everything good for now).

But when multiparm contains tabs with float sliders named “testp#”, then I'm not able to access its values even with vex variables : float testp1 =0; itp.

Is there any way to access these variables, that are cointained in multiparm block from vex code?

thank you
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Joined: Sept. 2006
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As far as i know theres an RFE in for that feature. Multiparms and vex/vop support would rock :¬D It would for certain allow us to create layered style shaders with out having to dynamically recreate the vop nodes related to them.

Not sure on the status of that RFE though.
Cheers
Nick
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