Fluids problem, popping with the rest field

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I am doing some dust trails with fluids and I am trying to add some details within the Shader unsing noise but I am having problems with the reset rest field causing some popping.

I am using Houdini 11 and I have the dual rest field option, even so I am having some popping exactly on the the time that the rest field should reset, shouldn't the dual rest field option eliminate this?

Isn't there a way to reduce or eliminate this problem without having to increase the frames in the reset rest filed option?

Sorry for the bad English.
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