Vop preview swimming.

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Why do some procedural textures swim when you rotate the vop preview sphere around?
soho vfx
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i am not extremely experienced with vops yet, so probably someone else here will be able to explain why better than myself, but my thinking is that you haven't given coordinates to your shader yet..

try throwing down a rest position vop or a shading layer parameter into your ‘P’ or ‘s and t’ inputs of your shader..

hth,
dave
Dave Quirus
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Perfect! As soon as I plugged the rest position into the postion input of the pattern it locked on.


Thanks dave! :wink:
soho vfx
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