Compiling 3delight shaders in 11

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Hey guys,

I'm trying to compile the 3delight shaders for 11 using the sdl2otl.py script but when I import the otl I don't have access to the shaders.

I open the houdini shell and run:
hython sdl2otl.py -v -l test.otl *.sdl

I don't get any errors and I'm not too sure how to check for errors when installing a digital asset library.

I've successfully compiled the shaders for 10.

Am I missing something?

Thanks
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Greetings,

In H11 we introduced an “active renderer” setting. Please make sure that you have 3Delight enabled in Edit > Preferences > Rendering.

–Ian
Ian Kerr
3D Software Developer
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And here I am trying to recompile shaders.

Thanks Ian.
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