Compiling 3delight shaders in 11
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- wywait
- Member
- 25 posts
- Joined: June 2008
- Offline
Hey guys,
I'm trying to compile the 3delight shaders for 11 using the sdl2otl.py script but when I import the otl I don't have access to the shaders.
I open the houdini shell and run:
hython sdl2otl.py -v -l test.otl *.sdl
I don't get any errors and I'm not too sure how to check for errors when installing a digital asset library.
I've successfully compiled the shaders for 10.
Am I missing something?
Thanks
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- ikerr
- Member
- 168 posts
- Joined: March 2008
- Offline
Greetings,
In H11 we introduced an “active renderer” setting. Please make sure that you have 3Delight enabled in Edit > Preferences > Rendering.
–Ian
Ian Kerr
3D Software Developer
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- wywait
- Member
- 25 posts
- Joined: June 2008
- Offline
And here I am trying to recompile shaders.
Thanks Ian.