Encapsulating Animation Data

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Hi,

I was wondering what is the best way to encapsulate animation data in Houdini. For example if I have a character I can encapsulate the geometry, the setup mechanics and the shaders in a Digital Asset, what an animator can import and use as an entity. But after the animator has animated the asset what is the preferred way to export the animation in a format that makes animation data “scene file independent”, so that lighting and rendering artist can use this data independently from the animators?

thanks
Mate
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