Need obj be half of cloth and half of sop based animation

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Hi there,

I have an obj based on sop animation, and need half of it to act like cloth

how to go for this?

tried to work with the group sop and the constraint node in the Dop network but it didnt work. Any suggestions would be great!

Thanks a lot!
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you can create float attribute named “pintoanimation” and set it to 0 for cloth parts and 1 for hand animated parts

cloth solver will do the rest

(note that intermediate values like 0.2 are rounded so the point can be either pinned or not, no blending can be acheived this way)

but SPD pin constraint should work too if you specify correct group
Tomas Slancik
FX Supervisor
Method Studios, NY
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thanks tamte!
this works great! do you have an idea how I could do the same with squishy objects instead of cloth?
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