Hi Everyone, i am trying to reproduce a shot i saw in a reel, several gummi bears bouncing in a floor. In the scene i did, I made a DOP network for a single object (a cylinder with squishy object attributes to be replaced with a Gummi Bear model later and a ground), after that i put a copy node (putting a stamp parameter) with a grid as template, and a timeshift node (pointing the stamp parameter to avoid all copies fall at the same time).
But I don't know how to randomize each copied object's rotation.
I uploaded the hip file if you wanna check it and suggest me some solution. Any advice will be appreciated.
I am trying to animate a little boy. I successfully did autorig from the Geometry, getting the Animation Rig and Deform Rig Nodes to animate.
Everything was fine at that point, but when I try to make Deform Rig Node works as collision for a cloth object (a t-shirt the boy wears) Houdini tells me the attempted operation failed because selected object has no geometry.
What I am missing or doing wrong? Can i transform the Deform Rig Node to a Geo? Or is there another way or technique to animate an autorigged character that wears a cloth object?
When I try to get a separate seq for Pz plane (i tried tif, exr and pic seq with same results) in Mantra, i always get unreadable by AE cs 5.5, Combustion 2088 and Fusion 6.3 files.
When i tried the same with Normal pass, i get a perfect readable file. It seems to be an issue only for Pz variable.