archie
Hi, Anna!
I have created a lot of examples for you
That's a great file! It should be made an official example. Currently there's none about using VOPs for rotations. Thank you archie!
archie
Hi, Anna!
I have created a lot of examples for you
craigI can't believe this..how in the hell have I managed to even stay alive this long when I obviously could easily use smith & wesson as a tea spoon without noticing anything..
2. The reason your file doesn't work is because you've got the inputs to the copy sop reversed.
3. You can reference the image in COPs as simply Rainbow.pic, without any path qualifications, and in fact you should do this - that makes it easier for Houdini to find the built-in images. Your file as it stands didn't render for me because (among other things) it couldn't find the texture image file, since I didn't have it at ./houdini/pic/Rainbow.picThanks, good to know.
spaceboyzero
also.. is it me or is the search system for these forums completely useless?? i never get any sensible results.. ie.. it doesnt return any real results.. i just get the same list every time.. always have.
jesta
you almost had it. the trick is to compute the normals after the deformations.
I had a look at your .hip and tweaked it a bit to work.
Wolfwood
There is a toggle on the Transform SOP that says “Recompute Point Normals”. Its on by default. You should turn it off if you want to keep your normals.
jesta
Anyway, you can use a point SOP and a point expression to take the normalised difference between point 0 and 1 to give you the normal.
Jerry