mestela
I tried recreating the original post in 19.5 quickly, it seems ok now?
Steps:
- Grabbed the free pack of assets from kitbash3d. It's not a big set I know, but its all I could find for quick testing
- Used a tops graph to convert them from bgeo's to usd
- Stage manager to quickly layout all the assets, put under a single parent prim
- Copytopoints a bunch of these with different scales and rotations
- Transform the top prim
It's not blindingly fast, but it feels tolerable, maybe 0.1s between updates? Have attached the hip here too if others want to have a look.
-matt
Hey, I'm trying to make breakdown tool in Solaris for environments. So bunch of transforms moving objects down. I'm doing it through usd vex. It is very slow. Or if I take asset with transform, it literally takes 10s to refresh asset position.
Asset is made with component builder, structure is something like this:
/Temple_asset/
___geo
_____proxy
_______10 prims
_____render
_______8000 prims
when I transform Temple asset (no *, no **) it is slow. Especially if there are some other objects in the scene visible.
But, when i turn active state off on render primitive (yellow button), everything works blazingly fast. So for some reason Solaris struggles with primitives that are not visible in viewport.