alexwheezyThanks for the link
Here in this thread it has already been discussed how it can be done.
https://www.sidefx.com/forum/topic/87801/ [www.sidefx.com]
Found 3 posts.
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Houdini Indie and Apprentice » H20 Mtlx Image
- JafarDashtinejad
- 3 posts
- Offline
Houdini Indie and Apprentice » H20 Mtlx Image
- JafarDashtinejad
- 3 posts
- Offline
Hey everyone,
Does anyone knows how I can use a sequence of textures in MtlXImage node in solaris? I have animated wet map and want to use in my shader to control spec roughness.
In the parameters there is a frame range option and tooltip suggest 'minframe-maxframe', But it didn't work. I Tried $F and padzero() also but still no luck as filename substitution not supported as far as I know.
Any suggestion to fix this would be great.
Thanks
Does anyone knows how I can use a sequence of textures in MtlXImage node in solaris? I have animated wet map and want to use in my shader to control spec roughness.
In the parameters there is a frame range option and tooltip suggest 'minframe-maxframe', But it didn't work. I Tried $F and padzero() also but still no luck as filename substitution not supported as far as I know.
Any suggestion to fix this would be great.
Thanks
Technical Discussion » Sprites display as black boxes
- JafarDashtinejad
- 3 posts
- Offline
jon3desame here, but I fixed it by importing the grain in sops using dopimportfield node and pin the viewport to display imported grain.
I have the same issue in 18.5 would be nice to have a solution for that.
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