Hello,
I used to work a lot in Maya with mutiple objects that I aligned to each other. To do that I typically manipulated the pivot of one object and then snapped it to a vertice of another object. I'd like to do this in Houdini as well, but I'm having trouble with it. When I create multiple objects within a container, I am unable to modify their pivot manually. Tpyically I'll want to modify pivot and then snap it to one of the points of the object. However, I seem to be unable to manually manipulate a pivot of an object inside a container when I have selected the object with the 3D Connected Geometry setting.
Am I overseeing something or is this approach just not suited for Houdini?
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Houdini Indie and Apprentice » Edit Pivot of 3D Connected Geometry
- JohannesKristmann
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