Johannes Kristmann

JohannesKristmann

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Edit Pivot of 3D Connected Geometry Oct. 3, 2016, 4 p.m.

Hello,

I used to work a lot in Maya with mutiple objects that I aligned to each other. To do that I typically manipulated the pivot of one object and then snapped it to a vertice of another object. I'd like to do this in Houdini as well, but I'm having trouble with it. When I create multiple objects within a container, I am unable to modify their pivot manually. Tpyically I'll want to modify pivot and then snap it to one of the points of the object. However, I seem to be unable to manually manipulate a pivot of an object inside a container when I have selected the object with the 3D Connected Geometry setting.

Am I overseeing something or is this approach just not suited for Houdini?